Shadow The World

Base Movements:

Q- Stand Punch

Tw comes out for a brief moment to punch your enemy, dealing average damage. You can do moves separately while doing this.

E- Quick Jab

The player jabs the opponent at an extremely fast rate only dealing pitiful damage. On the bright side, the attack stuns slightly and slows the opponent down. This is good for making sure your opponent doesn't escape your combos. The animation for this attack is a reference to DIO/Shadow DIO's low jab from Heritage for the Future.

R- High Kick

The user grunts and kicks the enemy doing knockback into the air (which can allow air combos). If used right, this can turn into a time stop combo.

T- Space Ripper Stingy Eyes

The player covers their eyes for a few seconds, channeling pressurized fluid into their eyes. Soon after, they bend back and fire two fast laser-like projectiles from their eyes which pierce the opponent and deal great damage. You can charge this move, every second charge adds 8Dmg, you can charge it for 4 seconds. In total dealing 82Dmg.

Y- Charisma

The user lays down and releases a flurry of flesh buds yelling out his war cry WRYYYYYY. These flesh buds will stun and deal damage everyone who touches it. This move can be useful to start combos.

F- Wryyyy!

The player tilts up to the sky and when the attack is ready the player charges at the enemy with his left arm ready to punch the enemy. Dealing incredible damage. This move can be unsafe since you can't attack if you don't hit the enemy. This can be used after you hit your enemy with your counter. This move has low cooldown, making it spammable.

H-

This skill is a countermove, Once pressed, you will immediately start reading a book. And in your other hand, you will holster a glass of wine. If you are touched while this skill is in effect, you will stop time and you will teleport behind their back. After that your enemy won't move for half a second, leaving you enough time to start a combo.

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The World moves:

Q + E-

The world does a high punch, dealing average damage.

Q + R-

The world does a strong punch with much more knockback, dealing good damage.

Q + T- Hook punch

The world does a Hook punch with less speed than usual, with knockback and more damage.

Q + F- The World 20

The world will do the normal punch, but after that you'll have a second to do one more punches, but you need to use the "Q". When The world does this it stays where it started, punching its opponent, you can attack while doing this, if you don't press "Q".

Example:

Q + F, A normal stand attack, E, Quick Jab, Q + T, Hook punch, R, High Kick, Q + R, A strong stand punch.

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(Some of these require use of the bar)

Specials:

E + R + Q- World 21

Tw will come out to do a three punches combo on your enemy, dealing great damage. You can use other moves while your stand does this.

Y + X- Throw knives

You will throw six knives, each dealing Ok damage. You can repeat this another time to throw 12 knives instead of six. Doing it two times will slow you down for half a second, and you won't be able to dodge any attacks.

Note: If you point at someone the knives will go to its direction.

V + Q- Time Stop teletransportation.

Using the cursor to lead where you'll be, when pressed you'll stop time for half a second, when it ends you'll be right where your cursor was.

X + Q + E- Dodge Time Stop.

After doing this you'll have Two seconds before it deactivates, if its activated (If someone hits you) you'll immediately stop time, and you'll have Four seconds to move around before times comes back. You can't use any attack while doing this. If the move isn't activated it'll have low cooldown, if it was activated it'll have medium cooldown.

B + Y- Nazimuzo!

Plunge your arm into your foe and take their blood (while doing a pose) for your own while also dealing and healing a great amount, specifically healing 30 damage. Then you will throw the opponent. During this, you will yell “Nazimuzo!?” This move is also shared with vampires and Vampiric The World.

X + E + Q- Punishment (Cost of one Super Gauge level)

This only works when you're getting combo'ed or receiving to much damage. The next time your opponent hits you, you will stop time and teleport away, usually at their back, but far away. Then your stand will come out doing a faster "Q" punch, if it hits your opponent you'll get out some knives and stop time for one second, after the Time Stop ends 12 knives from all directions will hit your enemy, while you're drinking a glass of wine, dealing pretty good damage.

Note: When your stand does the attack it'll have more range than usual.

E + X + Y + Q- Tokiyo-Tomare! (Cost of Two Super Gauge levels or more)

You'll stop time for two seconds, every bar will add One more second.

Note: The animation is almost instant.